random
Module0x0000…0002
- Move path
- 0x0000…0002::random
- Functions
- 2015 public, 0 entry
- Structs
- 3
- Friend modules
- None
random
- accumulator18
- accumulator_metadata2
- accumulator_settlement8
- address10
- address_alias5
- allowance40
- authenticator_state13
- bag10
- balance18
- bcs30
- bls1238143
- borrow4
- clock3
- coin54
- coin_registry43
- config11
- deny_list21
- derived_object3
- display14
- display_registry18
- dynamic_field19
- dynamic_object_field15
- ecdsa_k13
- ecdsa_r12
- ecvrf1
- ed255191
- event3
- forwarding_address1
- funds_accumulator12
- groth1610
- group_ops23
- hash2
- hex3
- hmac1
- kiosk41
- kiosk_extension14
- linked_table19
- math7
- nitro_attestation11
- object32
- object_bag11
- object_table10
- package26
- party5
- pay8
- poseidon2
- priority_queue8
- protocol_config1
- prover0
- random20
- rangeproofs3
- ristretto25518
- scratch18
- sui2
- table10
- table_vec12
- token45
- transfer16
- transfer_policy18
- tx_context19
- types1
- url4
- vdf4
- vec_map20
- vec_set11
- versioned7
- zklogin_verified_id9
- zklogin_verified_issuer6
Declarations
Rebuilt from the module interface. No verified source is published, and function bodies are only available as bytecode.
module random;
struct Random has key {
id: UID,
inner: Versioned,
}
struct RandomGenerator has drop {
seed: vector<u8>,
counter: u16,
buffer: vector<u8>,
}
struct RandomInner has store {
version: u64,
epoch: u64,
randomness_round: u64,
random_bytes: vector<u8>,
}
fun create()
fun derive_next_block(&mut RandomGenerator): vector<u8>
public fun generate_bool(&mut RandomGenerator): bool
public fun generate_bytes(&mut RandomGenerator,u16): vector<u8>
public fun generate_u128(&mut RandomGenerator): u128
public fun generate_u128_in_range(&mut RandomGenerator,u128,u128): u128
public fun generate_u16(&mut RandomGenerator): u16
public fun generate_u16_in_range(&mut RandomGenerator,u16,u16): u16
public fun generate_u256(&mut RandomGenerator): u256
public fun generate_u32(&mut RandomGenerator): u32
public fun generate_u32_in_range(&mut RandomGenerator,u32,u32): u32
public fun generate_u64(&mut RandomGenerator): u64
public fun generate_u64_in_range(&mut RandomGenerator,u64,u64): u64
public fun generate_u8(&mut RandomGenerator): u8
public fun generate_u8_in_range(&mut RandomGenerator,u8,u8): u8
fun load_inner(&Random): &RandomInner
fun load_inner_mut(&mut Random): &mut RandomInner
public fun new_generator(&Random): RandomGenerator
public fun shuffle<T0>(&mut RandomGenerator,&mut vector<T0>)
fun update_randomness_state(&mut Random,u64,vector<u8>)