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dynamic_field

Module0x0000…0002
Move path
0x0000…0002::dynamic_field
Functions
1910 public, 0 entry
Structs
1
dynamic_field

Functions19

  • public fun add<T0: copy + drop + store, T1: store>(&mut UID,T0,T1)
  • public fun borrow<T0: copy + drop + store, T1: store>(&UID, T0): &T1
  • public fun borrow_mut<T0: copy + drop + store, T1: store>(&mut UID, T0): &mut T1
  • public fun exists<T0: copy + drop + store>(&UID, T0): bool
  • public fun exists_<T0: copy + drop + store>(&UID, T0): bool
  • public fun exists_with_type<T0: copy + drop + store, T1: store>(&UID, T0): bool
  • public fun remove<T0: copy + drop + store, T1: store>(&mut UID, T0): T1
  • public fun remove_if_exists<T0: copy + drop + store, T1: store>(&mut UID, T0): Option<T1>
  • public fun remove_opt<T0: copy + drop + store, T1: store>(&mut UID, T0): Option<T1>
  • public fun replace<T0: copy + drop + store, T1: store, T2: store>(&mut UID,T0,T1): Option<T2>

Structs1

key is an object with an id. store can be kept inside other objects. copy can be duplicated. drop can be thrown away.

Constants5

Constants are shown the way the code loads them. Bytecode does not keep their names.

SlotValueTypeUseUsed in
00u64Abort codeadd
11u64Value
22u64Value
33u64Value
44u64Value