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object_table

Module0x0000…0002
Move path
0x0000…0002::object_table
Functions
1010 public, 0 entry
Structs
1
Friend modules
None
object_table

Functions10

  • public fun add<T0: copy + drop + store, T1: store + key>(&mut ObjectTable<T0, T1>,T0,T1)
  • public fun borrow<T0: copy + drop + store, T1: store + key>(&ObjectTable<T0, T1>,T0): &T1
  • public fun borrow_mut<T0: copy + drop + store, T1: store + key>(&mut ObjectTable<T0, T1>,T0): &mut T1
  • public fun contains<T0: copy + drop + store, T1: store + key>(&ObjectTable<T0, T1>,T0): bool
  • public fun destroy_empty<T0: copy + drop + store, T1: store + key>(ObjectTable<T0, T1>)
  • public fun is_empty<T0: copy + drop + store, T1: store + key>(&ObjectTable<T0, T1>): bool
  • public fun length<T0: copy + drop + store, T1: store + key>(&ObjectTable<T0, T1>): u64
  • public fun new<T0: copy + drop + store, T1: store + key>(): ObjectTable<T0, T1>
  • public fun remove<T0: copy + drop + store, T1: store + key>(&mut ObjectTable<T0, T1>,T0): T1
  • public fun value_id<T0: copy + drop + store, T1: store + key>(&ObjectTable<T0, T1>,T0): Option<ID>

Structs1

key is an object with an id. store can be kept inside other objects. copy can be duplicated. drop can be thrown away.

Constants1

Constants are shown the way the code loads them. Bytecode does not keep their names.

SlotValueTypeUseUsed in
00u64Abort codedestroy_empty