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API

table

Module0x0000…0002
Move path
0x0000…0002::table
Functions
1010 public, 0 entry
Structs
1
Friend modules
None
table

Functions10

  • public fun add<T0: copy + drop + store, T1: store>(&mut Table<T0, T1>,T0,T1)
  • public fun borrow<T0: copy + drop + store, T1: store>(&Table<T0, T1>,T0): &T1
  • public fun borrow_mut<T0: copy + drop + store, T1: store>(&mut Table<T0, T1>,T0): &mut T1
  • public fun contains<T0: copy + drop + store, T1: store>(&Table<T0, T1>,T0): bool
  • public fun destroy_empty<T0: copy + drop + store, T1: store>(Table<T0, T1>)
  • public fun drop<T0: copy + drop + store, T1: drop + store>(Table<T0, T1>)
  • public fun is_empty<T0: copy + drop + store, T1: store>(&Table<T0, T1>): bool
  • public fun length<T0: copy + drop + store, T1: store>(&Table<T0, T1>): u64
  • public fun new<T0: copy + drop + store, T1: store>(): Table<T0, T1>
  • public fun remove<T0: copy + drop + store, T1: store>(&mut Table<T0, T1>,T0): T1

Structs1

key is an object with an id. store can be kept inside other objects. copy can be duplicated. drop can be thrown away.

Constants1

Constants are shown the way the code loads them. Bytecode does not keep their names.

IndexValueTypeUseUsed in
00u64Abort codedestroy_empty